60 Attractions based on virtual reality (VR) compete to capture the IAAPA
- January 25, 2019
- Posted by: Espacio Realidad Virtual
- Category: News Virtual Reality
The exhibition of parks and attractions of the International Association of Diversions concluded its centenary edition last month (11-15 November).
The massive Orlando show included roller coasters, lunar bounces, bowling (AMF has a huge stand), trampolines, parachuting platforms (IFly now has 600 locations), zip lines, laser tag, hot dog on a stick (not available samples), Popcorn ( Available), Dippendots (free samples, yummy!), cotton candy makers, redemption systems, VR arcade games and many and many of the VR 1100 exhibitors from 110 countries huddled in 600,275 square feet (or 13 square miles) of Exhibition space.
You have an idea. Disney is a gold sponsor.
More than 50 of these exhibitors use the RV to create extraordinary fun experiences for the guests.
If we include the simulators not HMD as the multiplayer car racing game of Sega Daytona, which has been holding the torch of the TVR since the first boom of the LBVR (of which I was part), vanished in the decade of the 90.
Beat Saber was everywhere, just like Joanna Popper from HP. This is from Exit Reality's Hub.
In a blog entry, Location Based Entertainment consultant and editor of Stinger report, Kevin Williams, offered the following breakdown:
-Number of new RV purses = 19
-Number of new RV simulators = 18
Number of new RV boxes = 8 Number of new RV boxes = 8 Number of new RV boxes = 8
-Number of new VR Arena-Scale = 9
-Number of new VR water-Sims = 3
-Number of new AR/XR = 7 Systems
Number of new esports systems = 5
Number of new esports systems = 5
Number of new esports systems = 5
I hardly went to the IAAPA, but when I heard those numbers it was impossible to resist. Most of those sixty RV exhibitors will retire to Asia, or wherever they came from, so as not to hear from them again.
The RV is being incorporated into attractions such as roller coasters, water parks, trampolines and, of course, escaperoom rooms.
What could go wrong?
For a few dollars, anyone can now have that experience. What could go wrong?
While sharing this funny insight as Tweet (sometimes I'm laughing), a few guys with horrible white polo shirts emblazoned with the logos of "Hot Dog on a Stick" got on the bus.
Today they are a staple of the food courts of the shopping malls, so as time goes by they have been acquiring their humble beginnings as basic food for carnivals.
I would not recommend to DOF robotics the attraction of movement VR after eating…
Location-based RVR companies (LBVR) have made every effort to limit the size of their RV attractions and minimize the number of attendants needed to ensure a low cost and maximum performance for their operators.
As a result of the extraordinary success of Hologate, which sold more than 230 of its four-user systems of 100,000 dollars (16×16 sq., Ft.,) Almost free roaming (its four HTC live network), there were half a dozen fast followers on the floor looking to emulate and in Some cases might improve the simplicity, the small footprint and the low-cost offerings of Hologate.
Just in time for the show, Hologate has added "Angry Birds 2" to its growing title library, which includes "Das Boot" and an RV game based on the classic "World of Tanks".
The VR Arena by Virtuix, manufacturers of the popular Omni treadmill, introduced this small VR casing.
This year Virtuix, manufacturer of the treadmill Omni VR, has introduced the VR Arena, which connects in network four of its fake roaming gaming systems.
The Omni allows users to use natural locomotion by walking on a slippery plate that wears plastic overshoes.
The 375-square-foot enclosure features more than a dozen multiplayer adventures and sporting experiences, which has been awarded with 50,000 dollars in cash prizes from Omni.
Utilizing the funding offered by its Funovation distribution partner, operators can finance the Omni area by a couple of thousand dollars a month.
With a performance of 20 guests per hour, the maximum gross potential is approaching 20,000 per week. As you can see, it is a sleek and expert design case, with space for both the player's preparation (choose the stage, or game, and put it in his slippers) and the player's position (to remove the slippers) to maximize performance with only a Operator.
Then, the guests receive a video of their experience, suitable to share socially, via email.
ARVRAAR Kave, an extraterrestrial wave shooter, was at an overflow site near nomadic in the Mall of Pointe Orlando.
Arkave VR from YDreams Global is a free four-player roaming game that was installed in an overflow place in Pointe Orlando Mall (where nomadic just opened) along with the low-cost free roaming Holodek based on GearVR. Arkave, which has several locations in South America, is looking to expand to North America this year.
His three-player alien wave Launcher "The Last Squad" is one of the best.
Nomadic opened the doors of its first location in Orlando, at the end of the carnival street known as IAAPA, with a genuine ribbon cut by Doug Griffin, founder and CEO. His first experience is "Arizona Sunshine", the VR version of the popular zombie shooter.
Although this is the only experience that is currently in the enclosure, is very well done, as it contains the characteristic touches that attracted the attention of the industry when nomadic came out of hiding more than a year ago.
Grabs and M16 (sure looked real), rides on an (epic) train, walks on the plate (always impressive-don't look at your feet), kills zombies, rescues the professor (the corpse is a doll that feels real), and evacuates in a helicopter.
Although I never think it's a good idea to open a place with a single title, everyone always chooses the zombie shooter.
In the virtual world, you have to know what to do there. If there are zombies, shoot them.
A collage of VRstudios on the IAAPA exhibition floor.
Speaking of free roaming and zombies, Zero Latency of Australia was remarkably absent after the award-winning performances in 2016 and a popular stand at 2017. In Disney Village, The VOiD was making advances of Wreck It Ralph only by invitation.
This left the main plant open to VRstudios, the world's largest free roaming operator. They were impossible to lose. The original esports of the VRcade League of VRcade de VRstudios attracted a crowd to its VRcade Arena of 30 ' x30 '.
"People tend to focus on our wireless technology and systems, which is good, but we also have the most specific content: all ready for multiple players, no adaptations of consumer content or Steam," said executive Director Kevin Vitale in an email.
VRstudios was also showing The atom, a small enclosure for two players of 10 ' x10 ' that can be connected with other atom enclosures.
The unattended cabin of VRsenal presented to Beat Saber, but it would work with several titles.
A fully automated and free virtual arcade closet of VRsenal with the omnipresent Beat Saber attracted a lot of attention.
The single-player self-service kiosk could find a welcome home in recreational arcades, billiard halls and bars, replacing the bowling alley with something more striking and more expensive that has a high value for the spectator and allows the repetition of the Play.
Free of VR roaming in a AiSolve box. Modular. A single operator. Built to suit the needs of the operators. AiSolve
We Play VR by A.I. Solve is another RV housing with a small size, optimized for the type of FECs and arcades that offers its range of games in continuous evolution.
Joanna Popper from HP eliminating some errors in "Total recoil"
The Raydon military contractor made his debut in IAAPA with "Total recoil," a VR wave launcher with turret-based gameplay inside a live VR HMD, using a haptic machine gun that allows him to shoot down hordes of invading insects.
Smash Labs offers a number of RV-themed rides.
SMAAASH Labs offered a series of RV experiences, such as the Jurassic Escape VR, Fly Max (a RV delta wing), an RV plate platform and a turret shooter, exterminator. They are distinguished by their elaborate accessories and themes.
This arch-hunting simulation was one of the most commented.
Triotech's exclusive Assassin's Creed experience was one of the most popular in the fair.
VR Ninja Dojo by Five for Co. LTD has a very physical game with what appears to be a true samurai sword. The monitors shown in play action have similar quality to that of Beat Saber.
Similar in feeling is the VR Attack of Titans-the Human Race Horse simulator from the TAITO fun giant, which accidentally occurred to me in the overflow campaign tent.
Your team of Samurai on horseback has to evade the giant monsters in a dangerous race through a forest.
You need to crouch and knit to avoid being knocked off your virtual horse. In the end, they ate me anyway.
The wave of Italy brings us the immersive experience of Formula One. With a movement base, one of these babies goes around 60K.
Car racing simulators, almost all with movement bases, were abundant. These, too, require little explanation. Everyone knows how to drive, even children who don't drive.
For a long time a staple of entertainment centers like Dave and busters, car racing simulators are more sophisticated and expensive than ever before.
Especially convincing was the Wave of Italy, which places guests in the realistic fiberglass cabin of a Formula 1 racer.
Although not a HMD RV experience, the simulation is totally immersive, with three screens enveloping the driver.
Most of the other racing Sims in motion bases were using live Pro and connecting multiple units on network.
Don't take people to the RV, take the RV to the people.
The VR Truck has four VR stations and can be towed anywhere. They showed their arcade trainer from 4 RV stations-running Springboard's content management and licensing system in Vive VR.
Kevin Williams of the KWP outside home entertainment consultant says the program can represent the top of an "RV bubble."
Always skeptical, predicts that the 2019 will be a whole year of transition, as the RV tries to settle for the growing interest in augmented Reality (RA) that was reflected in the exhibition hall this year of the IAAPA.
"It is possible, if not likely, for the commercial entertainment industry to be the first to introduce the combined AR-VR technology into the market," Williams said.
The virtual reality has no limits and the scenarios where to implant the attractions for a virtual reality room for leisure and entertainment does not seem to have them after seeing so many different proposals.
You may be interested in seeing more information on Sala Virtual reality see the link